Equipment

Errata

All gliders are Large, DR 2, Hull Points 10. 

Errata

All jet packs and rocket packs are Small, DR 5, Hull Points 5.

Maneuvrability: 

  Maneuverability
  Perfect Good Average Poor Clumsy
Minimum forward speed None None Half Half Half
Hover Yes Yes No No No
Move backward Yes Yes No No No
Reverse Free –5 ft. No No No
Turn Any 90º/2 m 45º/2 m 45º/2 m 45º/4 m
Turn in place Any +90º/–2 m +45º/–2 m No No
Maximum turn Any Any 90º 45º 45º
Up angle Any Any 60º 45º 45º
Up speed Full Half Half Half Half
Down angle Any Any Any 45º 45º
Down speed Double Double Double Double Double
Between down and up 0 m 0 m 2 m 4 m 8 m

Minimum Forward Speed: If a flying creature fails to maintain its minimum forward speed, it must land at the end of its movement. If it is too high above the ground to land, it falls straight down, descending 150 feet in the first round of falling. If this distance brings it to the ground, it takes falling damage. If the fall doesn't bring the creature to the ground, it must spend its next turn recovering from the stall. It must succeed on a DC 20 Reflex save to recover, or it falls another 300 feet. If it hits the ground, it takes falling damage. Otherwise, it has another chance to recover on its next turn.

Hover: The ability to stay in one place while airborne.

Move Backward: The ability to move backward without turning around.

Reverse: A creature with good maneuverability uses up 5 feet of its speed to start flying backward.

Turn: How much the creature can turn after covering the stated distance.

Turn in Place: A creature with good or average maneuverability can use some of its speed to turn in place.

Maximum Turn: How much the creature can turn in any one space.

Up Angle: The angle at which the creature can climb.

Up Speed: How fast the creature can climb.

Down Angle: The angle at which the creature can descend.

Down Speed: A flying creature can fly down at twice its normal flying speed.

Between Down and Up: An average, poor, or clumsy flier must fly level for a minimum distance after descending and before climbing. Any flier can begin descending after a climb without an intervening distance of level flight.

Errata

Armor Type Cost Damage
Reduction
Maximum
Dex Bonus
Armor
Check Penalty
Speed
(10m) (6m)
Weight
Zero-G Space Trooper Powered Armor 15,000 8 +0 –5 8m / 4m 40 kg

Zero-G Space Trooper Armor can be found in the Rebellion Era Sourcebook.

errata

Armor Type Cost Damage
Reduction
Maximum
Dex Bonus
Armor
Check Penalty
Speed
(10m) (6m)
Weight
Storm Commando Powered Armor 20,000* 6 +2 –2 8m / 4m 20 kg

Storm Commando Armor can be found in the Rebellion Era Sourcebook.

Errata

Armor Type Cost Damage
Reduction
Maximum
Dex Bonus
Armor
Check Penalty
Speed
(10m) (6m)
Weight
Assault Trooper Heavy Armor 12,000 7 +0 –7 6m / 2m 35 kg

Assault Trooper Armor can be found in the Rebellion Era Sourcebook.